ACM SIGACCESS is the Association for Computing Machinery's Special Interest Group on Accessible computing, an interdisciplinary group of academic and industrial researchers, clinicians and rehabilitation personnel, policy makers, end users, and students to develop technologies for use by people with disabilities
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam. ACM SIGGRAPH convenes the annual SIGGRAPH conference, attended by tens of thousands of computer professionals.
SIGCAS is the ACM Special Interest Group that addresses the social and ethical consequences of widespread computer usage. SIGCAS’ main goals are to raise awareness about the impact that technology has on society, and to support and advance the efforts of those who are involved in this important work.
The ACM Special Interest Group on Simulation and Modeling seeks the advancement of the state-of-the-art in simulation and modeling. Simulation and modeling cut across a broad range of interests. SIGSIM joins each year with a variety of other organizations in co-sponsoring the Winter Simulation Conference, the premier conference in the field, and the Parallel and Distributed Simulation Conference (PADS).
The student chapter of an international organization focused on advancing the education and research in the field of Computer Science. Join the premiere organization in computing to gain leadership experience, participate in SIG projects, network with other developers, professionals and start building your resume.
ISSA is the community of choice for international cybersecurity professionals dedicated to advancing individual growth, managing technology risk and protecting critical information and infrastructure. The Information Systems Security Association (ISSA)® is a not-for-profit, international organization of information security professionals and practitioners. It provides educational forums, publications, and peer interaction opportunities that enhance the knowledge, skill, and professional growth of its members.
The Advanced Distributed Learning (ADL) Initiative is a government program reporting to the Deputy Assistant Secretary of Defense for Force Education and Training (DASD(FE&T)), under the Office of the Assistant Secretary of Defense for Readiness (ASD(R)). The ADL Initiative bridges across Defense and other Federal agencies to encourage collaboration, facilitate interoperability, and promote best practices for using distributed learning to provide the highest-quality education, training, informal learning, and just-in-time support; tailored to individual needs and delivered cost-effectively, anytime and anywhere, to increase readiness, save resources, and facilitate interorganizational collaboration.
AFCEA International, established in 1946, is a non-profit membership association serving the military, government, industry and academia as a forum for advancing professional knowledge and relationships in the fields of communications, information technology, intelligence and security.
The National Defense Industrial Association drives strategic dialogue in national security by identifying key issues and leveraging the knowledge and experience of its military, government, industry, and academic members to address them.
Women In Defense (WID), a National Defense Industrial Association (NDIA) Affiliate, engages, cultivates and advances women in all aspects of national security. Incorporated in 1985, Women In Defense provides members a business environment for professional growth through strategic networking, education, and career development. This national alliance is comprised of women and men from industry and defense organizations of every size; all branches of the U.S. Armed Forces; Government agencies, academia, think tanks, associations, and professional services.
Advances in immersive head mounted displays are driving us toward a liminal point in terms of adoption and utilization of virtual environments. These trends will have profound implications for the fundamental nature how we share information and collaborate. The research and education community is uniquely positioned to catalyze the creation of an open, interoperable, standards-based "Metaverse" of linked virtual environments that leverage these technologies. Standards exist today, but many unsolved problems remain in areas including security, identity, and distributed architecture. This working group has the specific goal of implementing standards-based, interoperable, interlinked virtual environments.
The Online Learning Consortium (OLC) is the leading professional organization devoted to advancing quality online learning by providing professional development, instruction, best practice publications and guidance to educators, online learning professionals and organizations around the world
Digital Games Research Association is a nonprofit international learned society whose work focuses on game studies and associated activities. DiGRA was formally established in 2003 in Finland. It is a leading academic organization in the field of digital games
The International Game Developers Association (IGDA) is the world’s largest nonprofit membership organization serving all individuals who create games. We advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating for the interests of game developers worldwide.
IEEE- Institute of Electrical & Electronics Engineers
Our region, city, and university are teaming with activities and careers offered by the local industry base and public sector groups. By supporting your local chapter, whether it be by joining or sponsoring, you will have taken a step forward in becoming involved in these opportunities.As a technical society, we endeavor to provide professionals and IEEE student members with many of the skills needed to be competitive and successful in the workforce. Some of the resources we offer include resume building aid, mock interviews, workshops, tutorials, academic support, and access to our on-campus technical library.
The IEEE Communications Society promotes the advancement of science, technology and applications in communications and related disciplines. It fosters presentation and exchange of information among its members and the technical community throughout the world.
The Internet of Things (IoT) is a computing concept where all things, including every physical object, can be connected - making those objects intelligent, programmable and capable of interacting with humans. As more and more information is revealed each day, IoT and its potential to transform how we communicate with machines and each other can change the world. To bring clarity and disseminate this information globally, IEEE has launched the IoT Technical Community, with membership comprised of those involved in research, implementation, application and usage of this Internet-enabled vision of our future.
DescriptionThe Future of Life Institute is a non-profit research institute and outreach organization in the Boston area that works to mitigate existential risks facing humanity, particularly existential risk from advanced artificial intelligence.
The mission of the Center for Practical Wisdom is to deepen the scientific understanding of wisdom and its role in the decisions and choices that affect everyday life. The Center for Practical Wisdom will connect scientists, scholars, educators, and students at the University of Chicago with researchers and scholars internationally who are interested in studying and understanding wisdom, and it will provide guidance and support for learning about wisdom research, initiate new wisdom research, and disseminate the findings of such research.
The Association for Contemplative Mind in Higher Education (ACMHE) is a multidisciplinary academic association with an international membership of educators, administrators, staff, students, researchers and other professionals committed to the transformation of higher education through the recovery and development of the contemplative dimensions of teaching, learning and knowing.
The National Center for Simulation (NCS) is a not-for-profit trade association with government, academic and industry members operating as an open consortium.
The vision of NCS is to be the internationally recognized leader in promoting, protecting and growing the modeling, simulation and training (MS&T) community
The Society for Simulation in Healthcare, formerly known as the Society for Medical Simulation is a non-profit organization founded in 2004 to advance the application of medical simulation in healthcare. It serves as a resource for young professionals in their growth in medical education and administration.
MaSK (Modeling and Simulation Knights) is graduate student organization at UCF for students in the School of Modeling, Simulation, & Training and other related STEM fields to collaborate, network, and socialize within the organization and with other members of the simulation community. We strive to better ourselves and our community through STEM outreach, education, mentoring, and research.
We are an open, interdisciplinary group of scholars interested in researching video games and gamification strategies to solve problems in a variety of content domains (e.g., military, ethics, healthcare, education) and studying the impact and efficiency of these technologies in diverse contexts.
Engineers Without Borders builds a better world through engineering projects that empower communities to meet their basic human needs and equip leaders to solve the world’s most pressing challenges. ere at Engineers Without Borders UCF we are working with neighboring communities by implementing an aquaponics system to teach students the importance of STEM education and a healthy lifestyle.
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.
The Immersive Learning Research Network (iLRN) is an international organization of developers, educators, and research professionals collaborating to develop a the scientific, technical, and applied potential of immersive learning.
OpenSimulator is an open-source server platform for hosting virtual worlds and the Metaverse. At one point, it was compatible with the client for Second Life but compatibility has waned for several years.
Welcome to VWER, the Virtual Worlds Education Roundtable. We meet on Thursdays at 12 noon SLT (Pacific US time) for an hour (8 pm in the UK, 3 pm Eastern US time. VWER is a forum to educate and inform the community about issues that are important and relevant to education in virtual worlds. VWER meets in the 3D virtual world, Second Life (™ Linden Lab) at http://maps.secondlife.com/secondlife/Infolit%20iSchool/234/24/22
Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. This open conference is organized by the Second Life community to provide an opportunity to showcase the learning that takes place using virtual worlds. Everyone is encouraged to present, attend and take part in this discussion of collaborative deeper learning and co-presence in virtual worlds and games. A virtual world is an online community that takes the form of a unique environment through which users can interact with one another and use and create ideas irrespective of time and space. Virtual worlds can be either 2D or 3D. They may be co-located or distributed. The core aspect that defines a virtual space is that a virtual environment provides a uniquely shared space for emerging relationships and serves as a foundation for the development of knowledge creation and sharing.