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Catalog of the books, media, journals, and other library materials owned by the UCF Libraries.
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Archiveology: Walter Benjamin and archival film practices by Catherine Russell
Call Number: UCF MAIN General Collection -- PN1993.4 .R874 2018
In Archiveology Catherine Russell uses the work of Walter Benjamin to explore how the practice of archiveology--the reuse, recycling, appropriation, and borrowing of archival sounds and images by filmmakers--provides ways to imagine the past and the future. Noting how the film archive does not function simply as a place where moving images are preserved, Russell examines a range of films alongside Benjamin's conceptions of memory, document, excavation, and historiography. She shows how city films such as Nicole Védrès's Paris 1900 (1947) and Thom Andersen's Los Angeles Plays Itself (2003) reconstruct notions of urban life and uses Christian Marclay's The Clock (2010) to draw parallels between critical cinephilia and Benjamin's theory of the phantasmagoria. Russell also discusses practices of collecting in archiveological film and rereads films by Joseph Cornell and Rania Stephan to explore an archival practice that dislocates and relocates the female image in film. In so doing, she not only shows how Benjamin's work is as relevant to film theory as ever; she shows how archiveology can awaken artists and audiences to critical forms of history and memory.
The Complete Temples of Ancient Egypt by Richard H. Wilkinson
Call Number: UCF MAIN General Collection -- DT68.8.W55 2017
The temples of ancient Egypt include the largest and perhaps most impressive religious monuments the world has ever known. Mansions of the gods, models of Egypt and of the universe, focal points of worship, great treasure houses and islands of order in a cosmic sea of chaos--the temples were all these things and more. Now available for the first time in paperback, The Complete Temples of Ancient Egypt traces their development from the earliest times, looking at every aspect of their construction, decoration, symbolism, and function. All of Egypt's surviving temples are examined in depth with superb illustrations--from the gargantuan temple of Amun at Karnak to minuscule shrines such as the oasis Oracle of Siwa, where Alexander went to hear himself proclaimed god.
Call Number: UCF ONLINE General Collection -- AM 151 .M42 2013
Structured around the key phases of the exhibition design process, this guide offers complete coverage of the tools and processes required to develop successful exhibitions. Intended to appeal to the broad range of stakeholders in any exhibition design process, the book offers this critical information in the context of a collaborative process intended to drive innovation for exhibition design. It is indispensable reading for students and professionals in exhibit design, graphic design, environmental design, industrial design, interior design, and architecture.
Call Number: UCF ONLINE General Collection -- GV1853.4.C62 O949 2007
Being a special kind of landscape, the theme park has become one of major subjects in interdisciplinary studies and received increasing scholarly attention in the past few decades. Perspectives have varied from American approaches which treat the theme park as the production base of the American Dream to various interpretation of the tourist space in semiotic, structural and post-modernistic approaches. Other studies of the theme park have been conducted in a practical way with a focus in eco...
Dubai: The Story of the World's Fastest City by Jim Krane
Call Number: publication of new edition delayed; to be ordered when available
Call Number: UCF Main Library General Collection -- HF5415.15.P56 1999
Publication Date: new edition to be ordered in 2020?
NOTE: Online access is limited to 2 simultaneous users ch4ck availability of print version
"With The Experience Economy, Pine & Gilmore explore how successful companies - using goods as props and services as the stage - create experiences that engage customers in an inherently personal way. Why does a cup of coffee cost more at a trendy cafe than it does at the corner diner or when brewed at home? It's the value that the experience holds for the individual that determines the worth of the offering and the work of the business. From online communities to airport parking, the authors draw from a rich and varied mix of examples that showcase businesses in the midst of creating engaging experiences for both consumers and corporate customers." "Make no mistake, say Pine & Gilmore: goods and services are no longer enough. Experiences are the foundation for future economic growth, and The Experience Economy is the playbook from which managers can begin to direct new performances."
Experience the Message: how experiential marketing is changing the brand world by Max Lendermann
Call Number: UCF MAIN General Collection -- HF5415.123 .L46 2005
Experience the Message is an exciting guide to today's revolution in marketing that challenges long-held beliefs about how products are introduced and sustained on the consumer's highly cluttered radar screen. This book reveals how today's companies can use credible voices and sensory experiences to bring the brand--its essence and its benefits--to life, how a company stimulates interaction between the brand and consumers in meaningful locations, creating a positive and memorable association in places and at times where the consumer is most receptive to learning or interacting with a product or brand.
Dissertation Ph. D. University of Central Florida 2018
This dissertation examines the pervasiveness of storytelling in theme parks and establishes the theme park as a distinct narrative medium. It traces the characteristics of theme park storytelling, how it has changed over time, and what makes the medium unique. This was accomplished using a mixed methods approach drawing data from interviews with creative professionals, archival research, fieldwork, and an analysis of more than eight hundred narrative attractions.
Call Number: UCF ONLINE General Collection -- QA76.9.U83 2017
Learn how to unify Customer Experience, User Experience and more to shape lasting customer engagement in a world of rapid change. -- An introductory guide to Experience Design that will help you break into XD as a career by gaining a strong foundational knowledge: Get acquainted with the various phases of a typical Experience Design workflow -- Work through the key process and techniques in XD, supported by most of the common use cases
This book is for designers who wish to enter the field of UX Design, especially Programmers, Content Strategists, and Organizations keen to understand the core concepts of UX Design.What You Will Learn: Understand why Experience Design (XD) is at the forefront of business priorities, as organizations race to innovate products and services in order to compete for customers in a global economy driven by technology and change -- Get motivated by the numerous professional opportunities that XD opens up for practitioners in wide-ranging domains, and by the stories of real XD practitioners -- Understand what experience is, how experiences are designed, and why they are effective -- Gain knowledge of user-centered design principles, methodologies, and best practices that will improve your product (digital or physical) -- Get to know your X's and D's-understand the differences between XD and UX, CX, IxD, IA, SD, VD, PD, and other design practicesIn DetailWe live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences.Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy.This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty.
The Greatest Shows on Earth: a history of the circus by Linda Simon
Call Number: UCF MAIN General Collection -- GV1801.S56 2014
"Step right up!" and buy a ticket to the Greatest Show on Earth--the Big Top, containing death-defying stunts, dancing bears, roaring tigers, and trumpeting elephants. The circus has always been home to the dazzling and the exotic, the improbable and the impossible--a place of myth and romance, of reinvention, rebirth, second acts, and new identities. Asking why we long to soar on flying trapezes, ride bareback on spangled horses, and parade through the streets in costumes of glitter and gold, this captivating book illuminates the history of the circus and the claim it has on the imaginations of artists, writers, and people around the world. Traveling back to the circus's early days, Linda Simon takes us to eighteenth-century hippodromes in Great Britain and intimate one-ring circuses in nineteenth-century Paris, where Toulouse-Lautrec and Picasso became enchanted with aerialists and clowns. She introduces us to P. T. Barnum, James Bailey, and the enterprising Ringling Brothers and reveals how they created the golden age of American circuses. Moving forward to the whimsical Circus Oz in Australia and to New York City's Big Apple Circus and the grand spectacle of Cirque du Soleil, she shows how the circus has transformed in recent years. At the center of the story are the people--trick riders and tightrope walkers, sword swallowers and animal trainers, contortionists and clowns--that created the sensational, raucous, and sometimes titillating world of the circus. Beautifully illustrated and filled with rich historical detail and colorful anecdotes, The Greatest Shows on Earth is a vibrant history for all those who have ever dreamed of running away to the circus.
Call Number: UCF ONLINE General Collection -- G155.A1 H35 2016
NOTE: Online access is limited to a specific number of uses per year.
The planning, design, management and marketing of experiences for tourism markets is a major challenge for tourism destinations and providers in a globalized and highly competitive market. This book bridges the gap in contemporary literature by carefully examining the management and marketing of tourism experiences. It has the following specific objectives: first to analyse the main issues and challenges related to tourism experience management and marketing; second, to present and discuss adequate analytical frameworks and tools; third to explore the adoption and implementation of approaches to managing and marketing experiences in various tourism contexts and industries; and finally to present and discuss case studies illustrating approaches adopted, methods implemented and best practices in addressing related issues. The book concludes by providing strategic management and marketing implications and recommendations for tourism businesses and destinations to enable them to successfully create, manage, market and evaluate tourism experiences.
The heart of our cities : the urban crisis: diagnosis & cure by Victor Gruen
Call Number: UCF Main Library Special Collections -- NA9108 .G76 1964
Call Number: UCF MAIN General Collection -- BL313.C28 2008
"Since its release in 1949,The Hero with a Thousand Faces has influenced millions of readers by combining the insights of modern psychology with Joseph Campbell's revolutionary understanding of comparative mythology. In these pages, Campbell outlines the Hero's Journey, a universal motif of adventure and transformation that runs through virtually all of the world's mythic traditions. He also explores the Cosmogonic Cycle, the mythic pattern of world creation and destruction. As part of the Joseph Campbell Foundation's Collected Works of Joseph Campbell, this third edition features expanded illustrations, a comprehensive bibliography, and more accessible sidebars. As relevant today as when it was first published,The Hero with a Thousand Faces continues to find new audiences in fields ranging from religion and anthropology to literature and film studies. The book has also profoundly influenced creative artists--including authors, songwriters, game designers, and filmmakers--and continues to inspire all those interested in the inherent human need to tell stories."
Installation Art Between Image and Stage by Anne Ring Petersen
Call Number: UCF MAIN General Collection -- N6494.I56 P4413 2015
This book explores how installation art developed into an interdisciplinary genre in the 1960s, and how its special intertwinement of the visual and the performative has acted as a catalyst for the generation of new artistic phenomena. It investigates how it became one of today's most widely used art forms, increasingly expanding into consumer, popular and urban cultures, where the installations' often spectacular appearances ensure that they fit into contemporary demands for sense-provoking and immersive cultural experiences. Making an important contribution to the development of the critical and theoretical discourse on installation art, Ring Petersen addresses a series of basic questions: What is an installation? What techniques does it employ? How does installation art affect its viewers? How can we explain the rise of installation art in a cultural-historical perspective? Answers to these questions are pursued through analyses of installation art's spatial, temporal and discursive aspects as well as its reception aesthetics and cultural-historical contexts, and through analyses of a large number of works from a variety of sub-genres, including performance installations, video installations, installational exhibitions and recent use of installation in commercial contexts, including by artists such as Bruce Nauman, Olafur Eliasson, Mona Hatoum, Pipilotti Rist, Ilya Kabakov, Superflex, Thomas Hirschhorn, Carsten Höller, Terike Haapoja and ART + COM.
Dissertation Ph. D. University of Central Florida 2016
With the increasing attendance across amusement and theme parks worldwide, it is not surprising that minimizing the impact of large crowds and long attraction waits on the guests' experience has received much focus by park operators in recent years. Although effective in the short term, attempting to eliminate or reduce wait times by simply increasing capacity cannot be sustained long term. A recent trend in amusement park design is to theme the queue with interactive elements to engage guests and occupy their wait time with the intent of making the wait queue part of the attraction itself. This dissertation study tested five hypotheses to determine how playing an interactive math skills game while waiting to ride a virtual roller coaster affected the participants' perceived wait duration.
Call Number: UCF ONLINE General Collection -- GV188.3.U6 M556 2019
The U.S. Leisure Market -- Amusement Parks -- Arts & Crafts -- Automotive-Focused Activities -- Aviation-Focused Activities -- Bicycling -- Casinos -- Challenge Courses -- Circuses -- Citizen Science -- Climbing -- Collecting -- Comedy Clubs -- Computer & Video Games -- Community & Recreation Centers -- Craftsman Hobbies -- Culinary Arts -- Cultural & Performing Arts -- Cultural Districts -- Drones -- Entertainment Districts -- Equestrian -- Escape Rooms & Haunted Houses -- Experiential Activities -- Fandom -- Fantasy Sports -- Fashion -- Festivals, Fairs & Events -- Fishing -- Fitness & Health Clubs -- Games -- Gardening -- Genealogy -- Golf -- Hiking -- Historical Reenacting -- History Buffs -- Hobby Farming -- Holiday Festivities -- Homebrewing -- Hunting -- Indoor Recreation -- Lifestyle Communities -- Lotteries -- Model Railroads -- Motorcycling -- Mountain Biking -- Movies -- Museums -- Music Concerts & Festivals -- Musicians -- Nightlife -- Outdoor Leisure & Recreation -- Parks: City -- Parks: National -- Parks: State -- Photography -- Private Clubs -- Reading -- Recreational Boating -- Rodeos -- Running -- Skiing -- Social Organizations & Service Clubs -- Spas -- Spectator Sports -- Spiritual & Wellness Retreats -- Sports Betting -- Sports & Recreation Participation -- Street Festivals & Block Parties -- Swimming -- Tailgating -- Target Sports -- Tennis -- Theatre -- Trading-Card Games -- Trails: Walking/Jogging/Biking -- Urban Exploration -- Venues -- Volunteering -- Walking -- Wildlife Watching -- Writing -- Yoga -- Zoos & Aquariums -- Appendix A. Academic Programs -- Appendix B. Analysts -- Appendix C. Associations -- Appendix D. Collectors' Associations -- Appendix E. Parks & Recreation Associations
Liquid Spaces: scenography, installations and spatial experiences
Call Number: UCF Main Library General Collection -- N7433.915.L57 2015
Surprising spatial experiences for all senses: This book features art, interior design, architecture, and striking scenography that leave lasting impressions. It is not a paradox that today--in the era of digitalization and e-commerce--the creation of tangible spaces is gaining in importance. A personal encounter triggers profound thoughts, strong feelings, and memories that last. In other words, the foundation of a meaningful relationship between artist and audience, museum and visitor, shop and customer, or brands and their communities is based uopon an unforgettable experience. Yet all these groups are more discerning than ever before: They want a personalized moment, want to be informed and entertained, pampered, surprised, and inspired. Liquid Spaces shows the many different ways in which this desired effect can be achieved. Galleries, museums, temporary events, pop-up shops, and flagship stores provide the settings for a wide spectrum of unconventional architecture and interior design, where playfully experimental installations or complex productions can be presented. Surprising materials, colors, shapes, and surfaces provide the props, which alongside innovated smells, sounds, and lighting concepts come together in expansive, stage-like gestures with sculptural details. High-end cars are presented like works of art. Art is displayed in the laboratories. Workshops become sacred sites of authenticity. The line between art and commerce is fluid; the quality of the experience is all that matters. Artists, scenographers, and architects, as well as interior and exhibition designers create these extraordinary situations. Liquid Spaces presents the most innovative concepts, most radical designers, and most demanding clients. Those who manage to create incomparable event spaces with local and international appeal, and those responsible for adding the next destination of must-see locations to the map.
Call Number: UCF ONLINE General Collection -- TR850 G28 2018
Media Design and Technology for Live Entertainment is a guide to understanding the concepts and equipment used in projection and video design for live performances. After an introduction in the principles of design elements as well as information on content, this book focuses on how content is used and transmitted by describing the essential components of systems, providing definitions used in communicating video concepts, and including basic system troubleshooting tips and tricks. A brief history of projected imagery is included, as well as information on analog systems, as outdated technology continues to be used either by choice of the designer or by necessity due to budget. By providing the information to understand the tools and how to use them, the reader should be able to create their own systems to meet his or her design ideas.
Call Number: UCF ONLINE General Collection -- B105.E9 H43 2017
NOTE: Online access is limited to 3 simultaneous users
While human lives are endlessly variable, our most memorable positive moments are dominated by four elements: elevation, insight, pride, and connection. If we embrace these elements, we can conjure more moments that matter. What if a teacher could design a lesson that he knew his students would remember twenty years later? What if a manager knew how to create an experience that would delight customers? What if you had a better sense of how to create memories that matter for your children? This book delves into some fascinating mysteries of experience: Why we tend to remember the best or worst moment of an experience, as well as the last moment, and forget the rest. Why "we feel most comfortable when things are certain, but we feel most alive when they're not." And why our most cherished memories are clustered into a brief period during our youth. Readers discover how brief experiences can change lives, such as the experiment in which two strangers meet in a room, and forty-five minutes later, they leave as best friends. (What happens in that time?) Or the tale of the world's youngest female billionaire, who credits her resilience to something her father asked the family at the dinner table. (What was that simple question?) Many of the defining moments in our lives are the result of accident or luck--but why would we leave our most meaningful, memorable moments to chance when we can create them? The Power of Moments shows us how to be the author of richer experiences.
A Reader in Themed & Immersive Spaces by Scott A. Lukas
Call Number: UCF MAIN General Collection -- GV1851 .R43 2016
The meanings of themed and immersive spaces -- The past, history, and nostalgia -- The constructs of culture and nature -- The ways of design, architecture, technology, and material form -- The aspects of immersion, experience, and phenomena -- The notions of identity, self, and ideology -- The deployments of rhetoric, performance, and affect -- The politics of the space -- The view of the critic -- The place of the future
Call Number: UCF ONLINE General Collection -- HF 5415.32.Z3 2015
Christian Zagel presents a new way of innovating, measuring, and improving self-service systems for retail environments in the context of Customer Experience Management. He shows that technology is used to evoke positive emotions during the shopping experience to not only satisfy the consumer, but also to stimulate fascination for brands and their products. The author's findings illustrate that a customer's experience with a brand is not only determined by the products themselves, but rather by a combination of multiple experiences. Whilst there has been a notable rise in the number of sales channels, the ability to differentiate from competitors is still strongest where the brands have most influence: The physical point of sale.
Stardust Monuments: the saving and selling of Hollywood
Call Number: UCF Main Library General Collection -- PN1993.5.U65T68 2011
Stardust Monuments spotlights the enduring efforts to memorialize and canonize the history and meaning of Hollywood and American film culture. In this engaging analysis, Alison Trope explores the tensions between art and commerce as they intersect in a range of nonprofit and for-profit institutions and products. An insightful tour of Hollywood's past, present, and future, Stardust Monuments examines the establishment of film libraries and museums beginning in the mid 1930s, the many failed attempts to open a Hollywood museum ranging from the 1960s to today, and the more successful recent corporate efforts to use Hollywood's past in theme restaurants and parks, classic movie channels, and DVD boxed sets. This fascinating narrative details the ongoing struggle to champion and codify Hollywood's legacy, a struggle engaged in by Hollywood stars and corporate executives, as well as memorabilia collectors and users of IMDb.
Call Number: UCF ONLINE General Collection -- HF5845 .E28 2015
The creative and science-driven design of the point of sale has become a crucial success factor for both retailers and service businesses. In the newly revised and expanded edition of this book, you will learn some of the shopper marketing secrets from the authors about how you can design your store to increase sales and delight shoppers at the same time. By the time you are through reading, you will have learned how shoppers navigate the store, how they search for products, and how you can make them find the products you want them to see. You will also be able to appeal to shopper emotions through the use of colors, scents, and music, as well as make shopping memorable and fun by creating unique experiences for your shoppers. The focus is on the practical applicability of the concepts discussed, and this accessible book is firmly grounded in consumer and psychological research. At the end of each chapter, you will find several takeaway points. The book concludes with the "Store Design Cookbook," full of ready-to-serve recipes for your own store design and visual merchandising process.
Store Presentation & Design No. 2: Branding the Store by Martin M. Pegler
Call Number: UCF Rosen General Collection -- HF5845 .P387 2007
This work showcases the best in store visual merchandising, demonstrating how the creative use of design, architecture, lighting, fixturing, and merchandise presentation and display can turn selling space into sales.
Theme Park by Scott Lukas
Call Number: UCF Rosen General Collection -- GV1851.A35L83 2008
Call Number: UCF MAIN General Collection -- GV1851 .W55 2020
ch2ck availability of print version
Theme Park Fandom argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.
Call Number: UCF ONLINE General Collection -- NA712 .G68 2001
This second edition of Theming of America is an analysis of American society in which the author, Mark Gottdiener explores the nature of social change since the 1960s as reflected in the "theming" of America--from Graceland to Dollywood, from Las Vegas to Disneyworld, from the Mall of America to your local mall. Nowhere can modern Americans escape the profusion of recognizable symbols and signs attached to virtually all aspects of our culture, constantly reminding us that we are on familiar and comforting ground."Just come in, friend, and buy; make yourself at home," these symbols seem to say, thus tying our media culture and the seductions of consumerism to the production of ingeniously designed symbolic spaces. Mark Gottdiener's book is the first to explore the origins, nature, and future of themed environments in our information-overloaded world. This second edition has been revised and updated.Gottdiener begins with a brief historical account of the shifting importance of themes in the construction of built space. He then evaluates the economic basis for the increasing reliance on symbols in the marketing of commercial enterprises and analyzes contemporary trends in themed restaurants, malls, airports, theme parks, museums, and war memorials. Final chapters are devoted to examining such critical issues as the disappearance of public space, the relation between themes and mass media industries, and the future of symbolic spaces.
Total Landscape, Theme Parks, & Public Space by Miodrag Mitrasinovic
Call Number: UCF Rosen General Collection -- NA9053.S6M58 2006
"Placing theme parks from the United States, Europe and Asia in a comparative, multidisciplinary framework, this fascinating book argues that these fantasy environments are an extreme example of the totalization of public space. By illuminating the relationship between theme parks and public space, this book offers critical insights into the ethos of total landscape. Illuminating the relationship between theme parks and public space, the book offers an insight into the ethos, design and expectations of public space in the twenty-first century."
Call Number: UCF ONLINE General Collection -- N6494.I56 U54 2015
NOTE: Online access is limited to 1 simultaneous user
Graffiti made from cake icing, man-made clouds floating indoors, a luminous moon resting on water. Collected here are dozens of jaw-dropping artworks--site-specific installations, extraordinary sculptures and groundbreaking interventions in public spaces--that reveal the exciting things that happen when contemporary artists play with the idea of place.Unexpected Art showcases the wonderfully experimental work of more than 50 innovative artists from around the world in galleries of their most astonishing artworks. An unusual package with three different-coloured page edges complements the art inside and makes this tour of the world's most mind-blowing artwork a beautiful and thoughtprovoking gift for anyone interested in the next cool thing.
Call Number: UCF ONLINE General Collection -- HF5415.2.U53 2009
NOTE: Limited to 3 simultaneous users
Revolutionary retail guru Paco Underhill is back with a completely revised edition of his classic, witty bestselling book on our ever-evolving consumer culture--full of fresh observations and important lessons from the cutting edge of retail such as Internet behemoths Amazon and iTunes as well as the globalization of retail in the world's emerging markets. This enlightening edition includes new information on: -The latest trends in online retail--what retailers are doing right and what they're doing wrong--and how nearly every Internet retailer from iTunes to Amazon can drastically improve how it serves its customers. -A guided tour of the most innovative stores, malls and retail environments around the world--almost all of which are springing up in countries where prosperity is new. An enormous indoor ski slope attracts shoppers to a mall in Dubai; an uber-luxurious Sao Paolo department store provides its customers with personal shoppers; a mall in South Africa has a wave pool for surfing. The new Why We Buy is an essential guide that offers advice on how to keep your changing customers and entice new and eager ones.
The Wonderful Future That Never Was: Flying Cars, Mail Delivery by Parachute, and Other Predictions from the Past
Call Number: UCF Main Library General Collection -- T174 .B453 2010
Between 1903 and 1969, scientists and other experts made hundreds of predictions in Popular Mechanics magazine about what the future would hold. Their forecasts ranged from ruefully funny to eerily prescient and optimistically utopian. Here are the very best of them, culled from hundreds of articles, complete with the original, visually stunning retro art. They will capture the imagination of futurists in the same way Jules Verne's writing did a century earlier. Every chapter features an introduction by astrophysics professor, science-fiction author, and former NASA advisor Gregory Benford. PAST PREDICTIONS OF OUR FUTURE INCLUDE: Skyscrapers so tall they'll have their own climate o Underground pneumatic tubes to replace garbage trucks o Rooftop lakes that serve as air conditioning systems o Clothes made from asbestos and aluminum o Mail sorted by robots and delivered by parachutes